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  • February 25, 2018, 04:26:34 AM
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News:

"IT'S A NICELY DESIGNED GAME AS LONG AS YOU DON'T WANT ANY MEANING IN YOUR LIFE."-TIM

Pages: [1] 2 3 ... 10
 1 
 on: Today at 03:36:34 AM 
Started by sluangkhot - Last post by Flatfingers
Received and appreciated!

 2 
 on: February 24, 2018, 04:11:37 AM 
Started by Jenuall - Last post by Starker
Today I read a post by one of the developers of Defender's Quest about how they went wrong with their game's cover art, and I think he makes some really good points about how cover art needs to capture a feeling first and foremost: http://www.fortressofdoors.com/making-a-videogame-cover-that-doesnt-suck/

I don't know if a logo really needs to do that, but I know it would certainly fall very flat on a cover or on the title screen.

 3 
 on: February 23, 2018, 11:12:11 AM 
Started by LotBlind - Last post by LotBlind
https://www.youtube.com/watch?v=qzD9ldLoc3c

 4 
 on: February 22, 2018, 11:46:05 AM 
Started by Tek - Last post by Tek
Ok, thanks!   :)

 5 
 on: February 22, 2018, 11:11:30 AM 
Started by Joe - Last post by Other-MajorMalphunktion
I'd say the systems team looks at DMMM more than any other 'modern' game. For those of us that have done simulation games before we have been patently waiting for this moment in time. We have spent so much on this thing, or that thing, and getting stood up, then move on to the next. Now we are at the 'fun' part of making all of these bits and bobs work together. So far the individual pieces seem good. Feedback has been good. We have a pretty good handle of our current weaknesses which is really important. Like I said its the fun part because the reward of seeing it work is pretty instant, but this really is also the hardest part to get right. What feedback loop is best? What do we really lean into more than other systems. It all stops being theory and best guesses and becomes real. Honestly this is the part of the project I love the most.
OK Pre-production is fun too in an intellectual challenge way. But this point in the schedule is as close as we get to playing in a playoff game. Make the right plays, adjust to the feedback, control your emotions.

And I love Dishonored 1. Closest thing to Thief out there. Somehow Dishonored 2 missed that. I hear the DLC fixes it, but I don't really have the time right now to go back and look.

 6 
 on: February 22, 2018, 10:30:48 AM 
Started by Tek - Last post by sluangkhot
Yes, Lore Masters will still receive all three figurines!

The survey information/figurine-random-selection only applies to Lore Seekers and anyone who happened to buy an additional singular figurine.

 7 
 on: February 22, 2018, 10:27:17 AM 
Started by sluangkhot - Last post by sluangkhot
@Flatfingers, just checked your backer information and particular and see that you should have received at LEAST the roundtable information, but you actually also qualify for something else, so I'll forward you your information. I'll be going through our mailing lists to make sure I didn't miss anyone else!

 8 
 on: February 21, 2018, 11:35:38 PM 
Started by sluangkhot - Last post by Flatfingers
So I saw a note on Twitter telling backers at Digital Protagonist and above to check their email.

...what if there's no such email to be found? (Not in spam folder, either.)

 9 
 on: February 21, 2018, 10:56:01 PM 
Started by sluangkhot - Last post by KH
Welcome, Ryan!

 10 
 on: February 21, 2018, 10:53:49 PM 
Started by sluangkhot - Last post by Starker
Aw man, couldn't you get Ryan Greater? :P

Just kidding. Welcome, Ryan.

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