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"IT'S A NICELY DESIGNED GAME AS LONG AS YOU DON'T WANT ANY MEANING IN YOUR LIFE."-TIM

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Author Topic: Update 1 Observations  (Read 88 times)

Hacker

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Update 1 Observations
« on: January 12, 2019, 07:19:51 PM »

I'm only 3 keys in on my update 1 playthru (sorry - finding it hard to make the time). Here's what I have noticed so far:

There's still a clipping problem with the dome above Resherak (maybe not the right term - but a map error with the same effect as a "noclip" cheat code)

I have the mana leech activated, and several times now when I turn around from trading with Aelita and take a step or two towards the mana leech, it disappears. It reappears at a different nearby location in a few seconds. Not sure if it is going invisible or inappropriately teleporting. But we're in open ground, and I'm not that close to it.

I saw with my own eyes where the leech was on the other side of a gate from me, and it teleported to my side - I assume to keep up with me (what is needed). However, it still gets lost/stuck half way through the map, failing at being a companion.

It seems like the environmental damage needs to be tuned a bit. One example is jumping into the moat of khnum. I don't recall if I landed on one of the floating wooden platforms or overshot and landed in the water next to one of the platforms. But I took a good chunk of damage, which didn't seem warranted for what happened.

I had another occurrence of the E: Lift on a chain while climbing it / can't let go of a chain. The good news is I was able to save the game, load it, and all was well with no loss of progress.

The number of memora I am getting from quests is much more modest than before. I think this is a good improvement.

I can't sell mana cores? I think this is positive too. I was farming those things for the cash, and not being able to buy anything worthwhile with my hoard. Looks like the in game economy is going to be way different now.

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Hacker

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Re: Update 1 Observations
« Reply #1 on: January 12, 2019, 07:31:55 PM »

https://drive.google.com/open?id=1XhFzBLyIF5vOGr7U4bPxewCaUrQot6me

It always bothered me that when heading to the necrotic graveyard, more times than not the last door I would pass through in the incessant pit would catch on fire for no apparent reason. Well I finally noticed that a sconce is on the wall behind it. Move the sconces!
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Hacker

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Re: Update 1 Observations
« Reply #2 on: January 12, 2019, 07:35:34 PM »

https://drive.google.com/open?id=19mciZ5vabi_EgcJD5yDappzbqqxZQqza

Here's a new one for me. E: Lift got stuck on for some reason. The pictures represent me walking forward slowly through the moat of khnum and E: Lift was floating in front of me. It eventually disappeared.
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Hacker

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Re: Update 1 Observations
« Reply #3 on: January 14, 2019, 09:03:28 AM »

https://drive.google.com/open?id=1oGnuwAiraXU4VB4t5qPzRFrXZhdqKDDP

Last time I'm complain about the companions not keeping up. The last pic is the most amusing. The leech got caught in some weeds.

Forgive me for suggesting a solution, but it seems like the games needs a check: if distance from player is greater than xx feet, teleport it near to the player.
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Hacker

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Re: Update 1 Observations
« Reply #4 on: January 14, 2019, 09:06:01 AM »

https://drive.google.com/open?id=1xLjKmqtw2L1vsPevTVudYzZ25gsYemCE

First time I've seen this video glitch. Visual artifact extruding from dead undead. Maybe we can blame it on my particular video card or nvidia driver version? But I didn't see it in my 70 hours (so says steam) prior to update 1.
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Hacker

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Re: Update 1 Observations
« Reply #5 on: January 14, 2019, 09:11:20 AM »

Three other oddities for now.

Was fighting an undead with a Pristine Ancient Blade and got the message that my weapon was broken. Looked in the inventory and the description was now Excellent. Should the message be "weapon took damage?"

Found a shadow leaf on a quest and ate it just to identify it (not previously eaten/identified in this playthru). When I got back to Aelita, the shadow loaf in her trade inventory still had a description of "consume to learn more."

Accepted "expel the cthonians" quest and it immediately completed on entering the portal. I never entered the map. Just went back to the beginning of Marcaul.
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Dewi Morgan

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Re: Update 1 Observations
« Reply #6 on: January 14, 2019, 11:46:27 AM »

I've had that "weapon was broken" message when I've had no weapon equipped and no damageable weapons in my hotbar. 80% sure I didn't have them in my inventory, either.

"Shadow leaf" and "shadow loaf" aren't the same - was that a typo?

Teleporting companions is how Skyrim handles the lost-companion problem - works well!
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"re: kickstarter for the love of god I never want to do that again for video games." - Paul Neurath

Hacker

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Re: Update 1 Observations
« Reply #7 on: January 14, 2019, 12:55:29 PM »

Yup. Sorry. Shadow loaf in both cases.
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Hacker

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Re: Update 1 Observations
« Reply #8 on: January 15, 2019, 08:30:03 AM »

I'm starting to play with video recording. Here's one of an undead who first moon walked (I guess back pedaling is valid movement, I certainly do it enough in combat), but once dead he spun for quite some time.

https://drive.google.com/open?id=1YXtPwIvBQ008H9yW1e3C3BmTeO6UY7E4

Another example of non-functioning traps. I haven't studied this closely, but it seems more glitchy (sometimes broke, sometimes not) than persistent (once broken always broken).

https://drive.google.com/open?id=1Z7zHwbdhwRa2ppzVpt5CgRk7gQqDj-zh

This video didn't turn out well. You only see a steady second or two of it rather than the 10 seconds I had hoped to capture. A lizard man was being hit by an invisible foe. It went on for the minute or so as I stood there, so apparently not much damage.

https://drive.google.com/open?id=1677ay5JrzaWbndZ2aB6ZlDzR2_UZ5SEQ

I've seen this before update 1 - first time after. I was doing the expel the lich quest and took down three of these leeches (not sure what they are called). All three remained APPARENTLY alive, but unresponsive.

https://drive.google.com/open?id=1itCWoyiWf_GAvwifkhMsWPGquD-U-SVH

Another bug still around after update 1. Sometimes an animus spawns on top of a chest. I didn't catch it in a video, but upon first approaching the lid flaps wildly. After that, the lid is just askew and can't be opened.

https://drive.google.com/open?id=1EE-uYCjFFF8JT4WyDP0ejux43imE8ycg
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Dewi Morgan

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Re: Update 1 Observations
« Reply #9 on: January 15, 2019, 11:10:05 AM »

Nice :) How're you recording the video? That looks super useful for bug-reporting!
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"re: kickstarter for the love of god I never want to do that again for video games." - Paul Neurath

Hacker

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Re: Update 1 Observations
« Reply #10 on: January 15, 2019, 01:03:36 PM »

Under Options / Social, there's a checkbox for caching the last 15 seconds of video. In the hotkey options, my capture video is bound to "G." At first I thought my machine could handle leaving the video caching on all the time, but there is a slight lag in game play. So I have been turning it on when needed - which means I lose a few events that flash by and are gone.

I'm also not capturing exactly what I want, so some experimentation is needed on when to hit the G key and what I am doing to shut the video off prematurely (I assume hitting the G key a second time).

For Windows machines, the videos go into the Video directory.

Of course there are third party programs to do this, but I have never had the need and since this function is built in ...
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Dewi Morgan

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Re: Update 1 Observations
« Reply #11 on: January 15, 2019, 03:31:41 PM »

Thanks! That sounds well worth playing with :D
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"re: kickstarter for the love of god I never want to do that again for video games." - Paul Neurath

Hacker

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Re: Update 1 Observations
« Reply #12 on: January 18, 2019, 08:07:06 PM »

A better video of a lizardman getting hit by an invisible foe. In this case, he did eventually die.

https://drive.google.com/open?id=1w136KBY_TU3xP-jSnvhaP7R8B8NVVPyp

And caught a decent video of my unnecessarily teleporting companion.

https://drive.google.com/open?id=18tw421W9CyABVgSwnrrT6CN6yvtFTh2G


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